Monday, September 26, 2016

Twisted Twins Interview - See No Evil 2 - October 2014

Post originally appeared on the Geekologists Online site - October 2014


Ever since I first saw the Twisted Twins’ first feature, Dead Hooker in a Trunk, I had a feeling that they had a big future ahead of them in movies. Dead Hooker in a Trunk was a micro-budget example of guerrilla film-making at its bloodiest - a grindhouse style horror filmed for just $2500. But that raw, underground film showed a massive talent, and a real drive to be creative. 

With more of a budget, the Twins, Jen and Sylvia Soska, went on to write, direct and produce American Mary which wowed audiences worldwide and proved that they had the knowhow and the creativity to make a serious mark on the movie world. 

Now, to promote their latest movie, See No Evil 2, a sequel to the 2006 WWE produced slasher, I was lucky enough to chat over vid-skype with two of the coolest and nicest people in horror today. 

Dave: First of all, thank you for taking the time to talk to me today. I know you’re busy doing some live tweeting for “ABCs of Death 2”?

Sylvia: Yeah, ABCs got released on VOD so we’re all going to do a “#DeathParty” tweet-along tonight. It’ll be fun. A lot of people are doing it from a bar…

Jen: They’re encouraging drinking and I think we have some Jack Daniels left.

Sylvia: I think we should.

Dave: That sounds fantastic. Before we talk about your new film, I wanted to touch upon your rise to fame as horror icons. Your first movie, Dead Hooker in a Trunk, is a great example of guerrilla film-making, and it’s really inspirational. It was really low budget wasn’t it?

Sylvia: It was $2500. It involved a lot of running from the cops as we weren’t technically “legally” shooting. 

Jen: It was half Robert Rodriguez, and half Ed Wood. Robert Rodriguez stylistically, and Ed Wood in “we’d better go!”

Sylvia: “We’d better get in the car and drive away…”

Dave: They always say that lack of budget forces a bit more creativity and that really came through.

Jen: Absolutely, and that’s a lesson we’ve taken with all of our films, because people have said “we can pay for this” and we’re like “Woah, pay?”

Sylvia: Pay for it? We could steal that and I’ll show you how!

Jen: There are some things you have to pay for and some things you can steal gracefully. 

Dave: Onto American Mary, which is gorgeous, I have to say it looks fantastic. Was that fairly low budget as well?

Sylvia: Pretty low budget, it was under a million dollars, and we shot it in fifteen days, and the nice thing was that the people that came onto the movie so believed in it that they donated their time, donated props, donate things from home, they would work for free overnight, it was amazing. So every time I see that movie I see my cast and my crew, and how much they killed themselves trying to make it that beautiful. 

Dave: It really shows, it looks fantastic. 

Sylvia: Thank you.

Dave: You’ve become real celebrities when it comes to the horror genre, has it surprised you, the speed of your meteoric rise to become such icons?

Jen: It always surprises me when someone says “Hey I saw Dead Hooker, or I loved American Mary”,  because, we were never super-popular growing up, and all the stuff that people never liked about us, everyone loves about us now. Like the comic books, the video games, the wrestling, and that’s who we are, and people love it.

Sylvia: Nerds have inherited the earth!

Jen: We have! I’ve never met someone who was really popular in high school who ended up a halfway decent person.

Sylvia: Still, every time anyone says they’ve seen Dead Hooker or American Mary, I’m like “really? Did you like it?” And if they did I’m like “oh my god!! Thank you!”

Jen: And if anyone says can I get a photo with you, I’m like “Oh my god, yes.”

Sylvia: Like, “fuck, yeah!”

Jen: Only if you put it online.


Dave: I should really be talking to you about your new movie, See No Evil 2

Jen: Oh, sure.

Dave: It’s a sequel to film that’s quite old now, what was it, 2006? How did that come about?

Jen: It was the first film that WWE ever made, See No Evil, and I hope that they waited this long so they could bring us on as directors. It was the most profitable film that WWE made aside from The Call, when The Call came out (2013), and I don’t know why it took so long for it to be resurrected, because it did such a good job, and I know Glenn (Jacobs), Kane, was asking to play Jacob again, and they just let it be for such a long time.

Sylvia: And for us, after American Mary, every studio meeting we had, despite what script of ours we brought in, they’d be like “that’s cool. But what if you do a movie starring Katherine Isabelle, and she’s like a medical slasher or a surgeon,”

Jen: “In her underwear…”

Sylvia: “Or a torturer in high heels,” and I’d be like, is this like some fucking hidden camera show? I just made that movie!

Jen: Did you see it?

Sylvia: “No, no, something different, but the same…” So eventually our agent, Chris Ridenhour calls us and says he has a script we need to read, and I’m like, “yeah, I know exactly what it’s about,” and he says to read it right away. And I didn’t, then he calls and asks did I read the script? So, Jen and I read it and we were “See No Evil 2, that’s not the sequel to See No Evil 1?” We started watching wrestling when Kane was introduced so we are huge Kane fans… and we were reading through the script going “oh my god,” and “holy shit, holy shit!” And there was this one part of the script and we both pushed back from our desks and…

Jen: “Did you get there?”

Sylvia: “Did you get there?”

Jen: “Okay, we’re doing this movie!”

Sylvia: We didn’t think that they’d hire us, because a lot of the times we get these studio interviews but that’s just because they want to put one girl on the list, and they get two of us, and they’re like “we interviewed the Soskas, I just didn’t want to hire them.”

Jen: If something is being remade in Hollywood, we’re on the list but we have no idea we’re on the list, just so they can say “well, we considered a female…”

Sylvia: So we got on the phone with them, and we totally didn’t think they were going to hire us, and we all “I love Kane so much, and I love See No Evil, and this script is going to be awesome, and no matter who you hire it’s gonna be sick, and if you hired me we’d do this, this and this… and thank you so much for even talking to me, and have a great day, can’t wait to see the movie!” It was an eighteen minute phonecall and it was like “Ffffffft, didn’t get that!”

Jen: Usually it’s the long ones you get, but the short ones…

Sylvia: And the next day they we like “Yep, you’re hired”, and we were like “Fuck! Really?”

Jen: We were like, “overnight you hired us?” Because the WWE has a very rigorous interviewing process.

Sylvia: We must have nailed it!!

Jen: Totally.

Dave: Did you have to prove your wrestling knowledge before they gave you the job?

Sylvia: I think they’d like us to stop using our wrestling knowledge.

Jen: It must be so annoying.


Dave: The film hasn’t come out yet, and so I haven’t been able to see the film yet. I’ve just seen the trailer…

Jen: It’s very much like Halloween 2, we pick up right where the last one left off. And my god did I wish they didn’t kill him so horribly…

Sylvia: It’s a very self-aware homage to a lot of slasher movies. I mean, Jen and I have pretty much seen every fucking slasher movie that’s ever been made, so we were like “oh my god, we get to make our own!”

Jen: There are definitely Jason references, Mike Myers references…

Sylvia: Norman Bates…

Jen: There’s a very deliberate Alien reference in there…

Sylvia: Oh yes, that was good…  And Joss Whedon!

Jen: Oh yeah, there is a Joss Whedon thing in there, and I can’t say what the thing is but once you see it you’re like “Oh, that’s like when Joss Whedon did such-and-such”…

Sylvia: Jen likes killing people in a way that you cry after…

Dave: From the trailer it looks like it has a great sense of humour to it, was that something you actively tried to put in, to keep it not so grim?

Sylvia: Definitely, because if it’s scary-scary-scary it’s flat just like that, but if you put people in a moment of levity then you can torture them so much worse. It’s amazing, and the first fifteen minutes is like a John Hughes movie. You meet all these characters, you really like them, it’s a bunch of groups that don’t really know each other and don’t really get along, and you’re like “they’re so sweet.” Then you’re like “Oh fuck! Now that I like them it’s a slasher movie.” And it just goes from there…

Jen: It’s really a “fuck yeah” movie. The only people who don’t enjoy this movie are people who come in to not enjoy this movie. It’s just playtime for horror fans, because it’s got so many “Oh no he didn’t,” moments and “Oh, fuck. Why’d she go in there?” moments… 

Sylvia: …and with Katie on American Mary I always said you’re either comedically genius or accidentally hilarious, and now that she’s one of my best friends I think that she’s accidentally hilarious. We were like “we have to make you funny in this movie, because you’re so batshit crazy-funny but nobody knows that, everyone thinks you’re stoic Mary, or sultry Ginger. You are crazy Katherine Isabelle,” so it was nice to have that with Tamara. 

Dave: So, you’ve got Jacob Goodnight rising from the dead, he’s got his mask. It’s obvious that you love your slasher films, so what’s your favourite slasher film?

Jen: I think I would have to say Halloween.

Sylvia: Really?

Jen: Have you ever watched Halloween on mute, it’s not that… without the “do-do-do-do” (John Carpenter music)… it’s just not as exciting, and that’s why we gave Jacob his own theme music in this…

Sylvia: The Newton Brothers gave Jacob his own theme song, and other characters their own theme songs so it’s really cool. It kinda gets underneath your skin…  My favourite slasher is High Tension (released in the UK as Switchblade Romance)… because it’s so romantic! It’s so romantic! “I wish someone would murder my whole family for me!” *hugs Jen* Not you! 

Jen: Why would you say that?

Sylvia: I’m just a terrible human being.

Dave: Is there any rivalry between you? How do you share the duties?

Jen: We divide and conquer. We kind of have a hive mind, two bodies, one mind. If you asked us a question on set, we’ll almost say word for word the same answer. And if not, we’ll go aside and say *whisper whisper* “Okay, this is how it’s going to be…”

Sylvia: Even though we have the same interests and the same likes, we do it in a very different way. For example, Antichrist. You (Jen) like it because… she doesn’t like it as much as me, I think it’s perfect… 

Jen: I like it because… I like the relationship between him and her…

Sylvia: Yeah, I like it because it’s a perfect movie… the phantom shots, how gorgeous it is…

Jen: You are Lars Von Trier and I’m Joss Whedon, and they have no business working together. 

Sylvia: And somehow, if they were identical twins they would be forced to.


Jen: Absolutely. She’s so darkly creative, and the things that she can pull out of her mind should have her institutionalised… she has such deliberate, amazing vision. And I’m… er… also there.

Sylvia: Jen is the heart of us, she’s the heart of the production, she’s the heart of every film that we do. She has such a beautiful outlook on the world, and she puts that light in everything. I’m the angry artist that Jen has to go and talk to the producers and be like “Sorry, Sylvia’s just… this camera movement is really important to her… don’t talk to her for the next…”

Jen: I have on more than one occasion said that if you’re working with such a capable, in depth artist… if you’re doing something and she thinks you’re hurting the film this is how she’s going to react!

Sylvia: You make me sound bad!

Jen: No! You’re an artist, you’re truly an artist. Same thing can be said about David Fincher. 

Sylvia: I guess. I think David Russell is more what you’re thinking…

Jen: You don’t have time to yell at people like that. We have very limited schedules.

Dave: Talking of schedules, you’re working with WWE again for Vendetta?

Sylvia: Yes, we just finished Vendetta. We’re going into the nice post-production parts of it. It’s starring Dean Cain, Paul “Big Show” Wight, and Michael Eklund and if you told me two weeks before we went to camera that Dean Cain is the baddest motherfucker I’ll ever work with I possibly would have laughed right in your face. But, the man is amazing!

Jen: You’ve never seen Dean Cain like this… or The Big Show, because he does comedy so well he gets stuck doing comedic roles. This film is really our Punisher film - you’ve got Dean Cain as Frank Castle, and The Big Show who’s the perfect Kingpin. 

Sylvia: Yeah, I don’t know whey he isn’t already the Kingpin, he’s the only person who should play him.

Jen: He’s so evil in this. He’s so nice, but he’s so evil. 

Sylvia: I think because we got to do a little more action sequences… Like, we’ve always done stunt work, every movie we’ve had has had stunt work… and then to be able to kill so many people in an action movie. Horror movies are smaller…

Jen: You have to care about everyone that you kill. In an action movie it’s like “I don’t know his name… dead, dead, dead…"

Sylvia: The last fifteen minutes, just count the bodycount that Dean Cain gets, it’s ridiculous. His Mason is so scary and so dark, and so dead on the inside.

Jen: And his name’s Mason… hint, hint…

Sylvia: Mason like (American) Mary Mason… ha ha… I think, we have a type… but it’s so cool to see him do it, because you know him as Superman, or  you see him as these much more wholesome characters, so when you see him playing this… it’s just darker and more exciting. 

Dave: So when it comes to action movies, I’ve heard rumours of Painkiller Jane

Sylvia: Yeah, we’re just looking for our Jane right now. That’s just the missing piece. We don’t want some little waif girl to show up and be like “oh” and she punches and all the stunt guys have to fall down like she’s tough. No, we want a chick with a six-pack, big muscles and a fucking fuck-you attitude, that if you were to spill her beer in a bar you’d buy her a keg as an apology with a “please don’t kick my ass, Miss Jane.” 

Jen: She’s not the girl someone’s sending drinks over to in a bar, she’s the girl that they’re like “fuck, I hope I don’t piss that girl off”.

Sylvia: It’s so nice to have this opportunity, because we’re such big comic book fans, and to be entrusted with Jimmy Palmiotti’s and Craig Weeden’s script.

Jen: Which is amazing. It’s like, the best script we’ve ever read.

Sylvia: It’s literally Jane off the page, and that’s the thing… there have been two other versions of her - the made for TV movie, and the TV series, but they always watered her down. This is not watered down, this is so fucking hardcore. It’s a hard R, the sexuality, the violence, the crude as shit fucking humour, and yet it still manages to have heart in it. It’s a beautiful piece. 

Jen: She’s a very real character, and a lot of us say fuck sometimes, and a lot of us fuck up sometimes, and we find our way in the end. And the challenge, which isn’t going to be that huge a challenge, is to keep it true to the source material, which was lacking before. And that happens a lot with comic book movies, and with videogame movies… oh, that’s even worse. 

Sylvia: Can you imagine a bad Catwoman movie? And then there is a terrible one! How do you fuck up Selena Kyle that much?

Jen: And then they say that nobody wants to see a female superhero… no, no, no. Let’s not put that evil on the Catwoman movie, that just was not a very good film. 

Sylvia: I didn’t see a Catwoman movie, they haven’t made one yet. They should, they just haven’t done it yet. They haven’t made an Elektra movie either in my opinion. 

Jen: No, they haven’t.

Dave: So you’re seeing this as proving that a strong female character lead is possible, especially in a comic adaptation. Are you going to be showing this to Marvel, like “it worked for James Gunn”. After all, he came from Troma, could this be like your audition piece?

Jen: Absolutely, I mean, I don’t think it’s any secret that we really want the Deadpool movie. 

Sylvia: I think Tim Miller has that…

Jen: Tim Miller may go disappearing for a while…

Sylvia: I will fight him for that movie. I will fight him. I will fight him bloody. But I think everyone who does these comic book movies should be comic book fans themselves. It’s a beautiful example with Guardians of the Galaxy, James Gunn loves comic books. So you watch the movie and you’re like, “This guy loves comic books”. 

Jen: And Joss Whedon with the Avengers. I remember them asking “Hey Joss, so you going to read some Avengers comics?” and he was like “Again? I’ve already read all of them. What am I supposed to do, relearn what I already know?”

Dave: I think that’s all of my questions, thank you so much for taking the time to talk to me! I’m really looking forward to seeing See No Evil 2, it comes out on the 21st of October 2014 doesn’t it?

Jen: 21st on DVD and Bluray, and on the 17th, I believe, it’s VOD. 

Dave: I shall definitely be watching, thank you again for talking to me, it’s been brilliant.

Jen: It’s our pleasure, I look forward to talking in the future.

Sylvia: And thanks for watching our movies!

--

Postscript - The video Skype chat I had with the amazing Soskas was recorded in its entirety and I uploaded it you Youtube a while ago with their permission. If you want to see the full interview, give it a watch, though you will see me completely geek out like a smitten-kitten. 




Sunday, September 18, 2016

The Call of the WILD

I've been a bit quiet and cagey about what I've been up to over the last few months, and I'm sorry I'm going to continue that caginess for now. But I've been busy, with a combination of work, writing, more work, not sleeping, stress and more. However, in amongst all that, when I'm actually trying to wind down, usually trying to get some sleep, my mind is drawn back by the call of the WILD. The WILD RPG I've been talking about and working on for the last three years...

Last night was no exception. There I was, trying to sleep after a long-assed day at the shop, and my mind started down a road. No. Not a road. A freaking rollercoaster.

It started with thinking about a Kickstarter. A friend of mine in games writing emailed me last week to see if I'd "be a stretch goal" - write just a few hundred words, only really a page, to contribute to his Kickstarter. I immediately said yes, not only because I thought the project sounded cool, but also because I've always liked this writer's work.

That got me thinking. I know a lot of people in the games industry. I could do the same thing! Offer to pay them (which would be fine if I Kickstarted the game) a little to write a few hundred words (if that) - maybe detailing a dream they'd had, and imagine how it would work as a scene or scenario that could inspired GMs to use it in their WILD game.

Then I started thinking, if the game did that well, I could package them all up in their own supplement at a certain stretch level.

So there's a supplement sorted. Though I'd always hoped if the game did well from a potential Kickstarter, that I'd split the section of the rules that dealt with card interpretation off into their own book, so it'd be easier to access for reference. So, that's two books after the core.

Cool.

And then there's the fiction. I don't know if it's any good, but the three books of fiction I had planned serves as a backstory to the game setting. Why and how the dreamshare technology exists in the real world. What's going on with the company that created it while the MD is "lost in the WILD". What happens to the real world once the technology becomes available.

So there's that.

And a Kickstarter would pay for some cool illustrations. Though part of me is such a control freak I'd want to to it all myself, but I'm just not gifted in the art department. And cool artists, like Eric Canete or David Despau, cost money. Lots of money because they are filled with so much talent!

But then, a cool and eye catching cover would sell the Kickstarter...

It's a never ending circle that one.

And I had ideas of making videos. A video a bit like the opening of the fiction, explaining where the tech came from and the nightmarish visions our heroine is trying to escape. And I had the urge to make a video that looked like a corporate instructional video from Apple or something, showing you how to use the dreamshare technology - how to put on the headset and program the machine, etc.

Then I started thinking about the graphic design for the books, and wanting it to have creative and interesting layout like 2nd Edition Kult or House of Leaves, but then I realised that I needed a better layout program than Pages on the Mac. Hell, I can't even do facing pages in that any more...

Then, of course, by the time I've gone through this cycle, I'm in a restless sleep, ready to start another day back to reality.

I'll find time to continue WILD somehow. It keeps calling me...

Wednesday, August 31, 2016

#RPGaDAY 2016 - Day Thirtyone: Best Advice You were given?

And here we are on the final day of #RPGaDAY2016. It's been a blast, and first of all I must thank Anthony Boyd and the rest of the RPGBrigade for doing such a fantastic job of hosting #RPGaDAY this year, spreading the word of the initiative further than I could ever do alone. And I must also thank them for hosting while I was a little busy, just when I thought we'd have to skip #RPGaDAY altogether this year.

I'd also like to thank Will Brooks again for his awesome graphic design skills and patience in producing this year's #RPGaDAY image that has been seen far and wide.

And finally, I'd like to thank everyone who has taken it upon themselves to join in this year - who answered the questions in status updates, tweets, and images, right up to extensive blog posts and detailed videos. #RPGaDAY would be nothing without the participation of gamers everywhere, and with so many of you joining in this year it has become a significant success. Thank you.

Who knows, maybe next year it'll be even bigger!!

And so, onto the final question. What is the best advice you've been given about a game?

Initially, the advice I'd immediately recall was back when I started playing. Going to my first few gaming sessions I spent a lot of time simply observing, seeing how the game worked, and only chiming in when I was asked directly what my character was doing. It wasn't long before I was advised to just leap in, get involved, and not to be afraid to try something.

The other advice is more me giving advice from what I'd learned. After attending a couple of Dragonmeet conventions, I remember a great panel about indie games a couple of years ago that really opened my mind to different games. Being an oldie, I was brought up with the classics and it was a real revelation to see just how varied and exciting some of these indie games are, and just how revolutionary some of the game design is.

So, my advice, based on that I've been given, is give it a go, try new things, and free your mind.

Thank you again for joining in with #RPGaDAY. I'm sure it'll be back next year!

Until next blog post, stay multi-classy!

Tuesday, August 30, 2016

#RPGaDAY Day Thirty: Your Ideal Game Room

Day Thirty of #RPGaDAY asks what your ideal gaming room would be like if budget was no option. I have to admit, I've stopped playing at the big, traditional table, preferring the more relaxed atmosphere of sitting in bigger comfy chairs. We have smaller tables if we need to roll dice, but the relaxed feel lets us get into character better.

I guess, if budget wasn't a problem, then the bridge of Enterprise D is a great start. If the front chairs swivelled around to face the others, that'd be great. Or it'd be ideal for running Star Trek - the GM could be where the viewscreen is...

Until tomorrow, for the final day - Peace, and Long Life...


Monday, August 29, 2016

#RPGaDAY Days 25-29: It kinda got away from me...

Yeah, time got in the way again. So let's catch up on the questions before we head into the final stretch!

Day 25: What makes a good character?

It's all down to the player. I've seen some really interesting characters get created at the table, and they just haven't been played very well. You have to like the character you have as well. If you don't like the character you've generated, you really can't get into the game and it takes you out of it.

I'm not saying I'm super immersive or anything - far from it. But you have to at least like the character you have. Too many times as a kid I generated D&D characters I didn't like and just didn't enjoy playing them... finding myself putting them at risk needlessly until it wasn't long before I was cracking open the rulebook to create another character.

Day 26: What Hobbies Go Well with RPGs?

You mean you have time for hobbies as well? Jeez, I must be doing something wrong. I guess that as RPG gaming is quite imaginative and creative, suitably creative hobbies probably go best, such as writing, art, crafting... Making stuff!! Make art, be it words, visual or more! Just do it!

Day 27: Most unusual circumstances or location you've gamed?

That'll probably echo back to the 6th response, raising money for the local church roof with a marathon RPG session. The last place you'd expect a 90 hour game of D&D to be played, especially in the 80's, would be a church hall. I'm sure that place was haunted as well...

Day 28: Thing you'd be most surprised if a friend hadn't seen or read?

It still surprises me when someone hasn't seen Star Wars. Any of them. What's wrong with you?

Day 29: If you could game anywhere on Earth, where would you choose?

That one's easy. J K Rowling's house. I'd run a game at J K Rowling's house to show how RPGs work - to prove that a game can be fun, exciting, creative and imaginative without changing or harming the source. I'd get her to join in on one of our current Star Wars games - a massive amount of fun, excitement and drama that doesn't lessen Star Wars at all. Doesn't destroy canon, doesn't ruin the films or the books, and hopefully, by the end of the game, she'd let me write the official Harry Potter RPG...

We can dream, can't we?

Wednesday, August 24, 2016

#RPGaDAY 2016 - Days 19-24: Previously, on #RPGaDAY

There was a good reason why I didn't try to run #RPGaDAY this year, and it's a good job I did. Things got on top of me, dayjob, writing, and more... so I'm a little behind. That, and there are some questions this year that I really have no idea how to answer. Let's try to catch up ready for the final week...

Day Nineteen: Best Way to Learn a New Game?

When I first started playing RPGs, I played in other people's games. First of all it was JR's Traveller game, then Pete's AD&D and Runequest. The advantage there was that I was joining a game that other players already knew how to play, and they could guide me, help me with the rolls, and bring me up to speed.

The first game I bought to run was Star Frontiers, and by then I was more game savvy and after reading the rules multiple times before trying to run the game. But nothing actually beats playing. Playing gives you a real sense of how everything works.

I'd really like to experience FATE and how it works in play. It's all fine reading the rules over and over, but I haven't experienced it in action to see it actually underway. I think the only solution to that is watching "actual play" videos on Youtube.

Day Twenty: Most Challenging but Rewarding system you learned?

I guess the most challenging game has to be Nobilis. It really took a while to grok what was actually going on in the game, and it sat on the shelf for ages with me taking the "great white book" off of the shelf every so often to give it another try before giving up again with a resounding "I have no idea what's going on..."

Then I read the examples of play, and everything really clicked into place. While I still haven't played Nobilis, the realisation of how it works was excellent and really opened my eyes to a different way of playing games. One day, I hope to experience it in action.

Day Twenty-One: Funniest Misinterpretation of a Rule in Your Group?

That one I have no answer for. I don't think we've ever misinterpreted a rule and had a funny result. We've usually just realised that something wasn't making sense and ignored it, getting on with the game.

Day Twenty-Two: Supposedly Random events that keep recurring, and
Day Twenty-Three: Share one of your best "worst luck" stories.

I've merged these ones together, because the most recent "worst luck" story is mostly due to a "supposedly random event". We tried our hand at The One Ring recently, so that our usual Star Wars GM could get up to speed for running it at GenCon. However, I think were was something wrong with my set of dice for the game. Considering we must have rolled about 10-20 times each evening, easily over 50% of the time we were rolling the "Eye of Sauron" on the d12. Bad, bad, bad...

Especially in combat with a bunch of brigands.

Which brings us to today...

Day Twenty-Four: What is the game you are most likely to give to others?

The game I'm most likely to give to someone is going to be Conspiracy X 2.0. I loved that game, and very happy with how the new version came out. And, thanks to Eden, I have multiple copies as the author / line developer. It's a great example of a neat, compact, portable RPG book with everything in a series of small books.

Game I'd LIKE to be able to give to others, would probably be the old WEG Ghostbusters, or Eden's Buffy the Vampire Slayer RPG. Probably the finest examples of accessible and cool RPGs ever produced.

Right, that's it! I'll try to keep up for the last week!

Until then, LLAP and Stay Multiclassy!


Thursday, August 18, 2016

#RPGaDAY 2016 - Day Eighteen: What Innovation could RPG groups benefit most from?

Completely and utterly stumped on this one. I may have to pass today...

Be interested to see what everyone else says...

Wednesday, August 17, 2016

#RPGaDAY 2016 - Day 17: What Fictional Character?

What Fictional Character would you like to have join your group? That's another weird one, but at least I have a few answers for that. Especially as a lot of the gaming I do is based on licensed settings.

How about Mulder and Scully joining in a game of Conspiracy X?

Jar Jar Binks coming along to our current Star Wars game (that would be fun!).

Jacob the Pathfinder (from the movie Ink) to help playtest WILD?

The Doctor, joining in on a game of Doctor Who: Adventures in Time and Space?

No, I think the one I'd have to go for would be Rupert Giles, playing the Buffy the Vampire Slayer RPG. See how long it takes for him before he gets knocked out in a fight... Bloody priceless.

Tuesday, August 16, 2016

#RPGaDAY 2016 - Day Sixteen: Historical Person you'd like in your group?

And what game?

No idea. I guess an interesting one would be Carl Jung, to come over and playtest WILD for me. Be interesting to see what he'd have to say about the use of Tarot and the dream imagery in the game.


Monday, August 15, 2016

#RPGaDAY 2016 - Day Fifteen: Best source of inspiration

Day Fifteen of #RPGaDAY 2016 asks what the best source of inspiration for my games? Definitely movies. I came away from watching Inception with a bizarre desire to write an RPG that captured the surreality of dreams. That allowed characters to use technology to dreamshare, and to experience each other's inner thoughts and conquer their personal demons.

Though it could be said that a lot of what came later to WILD was actual dream experiences, which would come a close second on the inspiration charts...

One day, I'll finish the WILD RPG.


Sunday, August 14, 2016

#RPGaDAY 2016 - Day Fourteen: Dream Team

Dream Team of people you used to game with. That's an easy one. I'd love to get the old band back together. We were The Eight. We were the Yorkshire equivalent of the Losers Club in a Stephen King novel. Together we could take on the world.


The Eight, or at least seven of us. Mole, Milo, Me, Bragi, Coop, JR and Fordy, at one of our reunions
(real names not used to protect the innocent)
(Ironically, missing two, John and Pete)
I haven't gamed with them since the early 90's, so it'd be interesting to see how gaming with them would compare.

Otherwise, I'd love to get the two groups I am in at the moment together. To see how the players of Star Wars and Changeling would work as a whole. They're all excellent gamers, and I'm sure it'd be amazing.

Saturday, August 13, 2016

#RPGaDAY 2016 - Day Thirteen: A Successful Campaign?

Day Thirteen of #RPGaDAY 2016 is about what makes a successful campaign? Personally, I have no idea, but I think a major contributing factor is the player's relationship with their characters. If the players really enjoy playing the characters, as I've found in a couple of games, it really seems to come together. If they can "get into character", the campaign planned can be almost completely improvised, as the characters themselves will lead the story with only a little guidance from the GM.

I remember a great Kult game we were playing, and I'd just bought a new supplement (The Judas Grail). The players remained in character, and they went off and did their own thing, dipping back into the plot of the scenario from time to time just to keep the story running. But, rather like a good serialised story, the characters and their relationships were what kept the players coming back week upon week, building an epic story that we remember even now, many years later.


Friday, August 12, 2016

#RPGaDAY 2016 - Day Twelve: What Game Next?

So, finishing off the first column of #RPGaDAY is "What game is your group most likely to play next? Why?"

Tricky, and the simple answer is "I have no idea". We seem to be pretty happy with the Star Wars game we have going at the moment, but I guess if we were to try something else I'd be tempted to suggest going back to our roots. The game group formed playing Mage and Kult, so I guess I'd suggest the new edition of Kult, or possibly Invisible Sun, which is very intriguing...